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		<title>FXAA Shader Anti-aliasing in XNA 4.0 Winforms</title>
		<link>http://thewayofcoding.com/2011/11/fxaa-shader-anti-aliasing-in-xna-4-0-winforms/</link>
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		<pubDate>Sat, 05 Nov 2011 04:09:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[antialiasing]]></category>
		<category><![CDATA[fxaa]]></category>
		<category><![CDATA[overflow]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[stack]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[I had the challenge of trying to get some type of anti-aliasing in a project that uses the winforms method of XNA 4 that was being run on a laptop in REACH mode. My first step was figuring out a method to use. I found quite a few shader based methods available, but I could [...]]]></description>
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