Tag Archives: shader

FXAA Shader Anti-aliasing in XNA 4.0 Winforms

I had the challenge of trying to get some type of anti-aliasing in a project that uses the winforms method of XNA 4 that was being run on a laptop in REACH mode. My first step was figuring out a method to use. I found quite a few shader based methods available, but I could get none of them to work. FXAA written by a engineer at NVIDIA seemed like … Continue reading

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