Tag: xna

  • FXAA Shader Anti-aliasing in XNA 4.0 Winforms

    I had the challenge of trying to get some type of anti-aliasing in a project that uses the winforms method of XNA 4 that was being run on a laptop in REACH mode. My first step was figuring out a method to use. I found quite a few shader based methods available, but I could…

  • XNA 4.0 Red X Exceptions

    So I’m developing a windows application that uses XNA 4.0 embedded in a custom windows control. The main issue I have is when the code inside that embedded control errors out, the windows form and control result in a big red X across the control instead of stopping and going to the debugger so I…