In this example, I go over a simple use of Raphael.js. It draws 4 boxes on the page and allows you to move and resize each independently.
Here is the graphics library (licenses under the MIT license):
https://dmitrybaranovskiy.github.io/raphael/
The basic gist of it is to initialize the primary Raphael object and apply it to the page. After that you create the boxes you want to draw and associate them with a “drag” function that is called when the user interacts with each box.
Here is a selection of the code below:
// Define 4 boxes to draw on screen
var boxListing = [
{ x: '10', y: '10', width: '70', height: '70', boxname: 'Box 1' },
{ x: '110', y: '10', width: '70', height: '70', boxname: 'Box 2' },
{ x: '210', y: '10', width: '80', height: '80', boxname: 'Box 3' },
{ x: '310', y: '10', width: '90', height: '90', boxname: 'Box 4' }
];
// Values that define the graphical properties of the page
var raphObject;
var dragIconSize = 10;
// The primary function of this page
function startup() {
// Initialize the main graphics object that is used to draw the box icons
raphObject = Raphael('canvasdiv', 1000, 752);
drawBoxes();
}
// Start, move, and up are the drag functions
move_start = function () {
// Storing original coordinates
this.ox = this.attr('x');
this.oy = this.attr('y');
this.attr({ opacity: 0.5 });
// The resizer box
this.resizer.ox = this.resizer.attr('x');
this.resizer.oy = this.resizer.attr('y');
this.resizer.attr({ opacity: 0.5 });
// The box text
this.boxtext.ox = this.attr('x') + (parseInt(this.attr('width')) / 2);
this.boxtext.oy = this.attr('y') + (parseInt(this.attr('height')) / 2);
this.boxtext.attr({ opacity: 0.5 });
};
// Visually change the box when it is being moved
move_drag = function (dx, dy) {
// Move will be called with dx and dy
this.attr({ x: this.ox + dx, y: this.oy + dy });
this.resizer.attr({ x: this.resizer.ox + dx, y: this.resizer.oy + dy });
this.boxtext.attr({ x: this.boxtext.ox + dx, y: this.boxtext.oy + dy });
};
// When the user lets go of the mouse button, reset the square's properties
move_up = function () {
// Restoring the visual state
this.attr({ opacity: 1 });
this.resizer.attr({ opacity: 1 });
this.boxtext.attr({ opacity: 1 });
// Here is where you would update the box's position externally
// ...
};
resize_start = function () {
// Storing original coordinates
this.ox = this.attr('x');
this.oy = this.attr('y');
// The resizer box
this.resizer.ow = this.resizer.attr('width');
this.resizer.oh = this.resizer.attr('height');
// The box text
this.boxtext.ox = this.resizer.attr('x') + (parseInt(this.resizer.attr('width')) / 2);
this.boxtext.oy = this.resizer.attr('y') + (parseInt(this.resizer.attr('height')) / 2);
};
resize_drag = function (dx, dy) {
// Move will be called with dx and dy
this.attr({ x: this.ox + dx, y: this.oy + dy });
this.resizer.attr({ width: this.resizer.ow + dx, height: this.resizer.oh + dy });
this.boxtext.attr({ x: this.boxtext.ox + (dx / 2), y: this.boxtext.oy + (dy / 2) });
};
resize_up = function () {
// Here is where you would update the box's position externally
// ...
};
// Draw all of the boxes in the JSON object
function drawBoxes() {
// Working arrays
var boxList = [];
var boxListText = [];
var boxListDrag = [];
// Loop through all boxes in the JSON object
for (var i = 0; i < boxListing.length; i++) {
// Extract the positional data from the JSON array
var px = parseInt(boxListing[i].x);
var py = parseInt(boxListing[i].y);
var pw = parseInt(boxListing[i].width);
var ph = parseInt(boxListing[i].height);
// Position text in the center of the box
var textx = px + (pw / 2);
var texty = py + (ph / 2);
// Deal with this individual box, position it and show a status based on color
boxList[i] = raphObject.rect(px, py, pw, ph)
.attr('fill', '#aaaaaa');
boxListText[i] = raphObject.text(textx, texty, boxListing[i].boxname)
.attr('font', '12px Arial')
.attr('fill', '#000000');
// Position the drag icon
var dragBoxX = px + pw - dragIconSize;
var dragBoxY = py + ph - dragIconSize;
// Create the drag icon for this box
boxListDrag[i] = raphObject.rect(dragBoxX, dragBoxY, dragIconSize, dragIconSize)
.attr({
fill: '#00aabb',
stroke: 'solid',
opacity: 1
});
// Define relations and functions for moving and resizing
// Move the boxes
boxList[i].drag(move_drag, move_start, move_up);
boxList[i].resizer = boxListDrag[i];
boxList[i].boxtext = boxListText[i];
// Resize the boxes
boxListDrag[i].drag(resize_drag, resize_start, resize_up);
boxListDrag[i].resizer = boxList[i];
boxListDrag[i].boxtext = boxListText[i];
}
}