Tag: custom view
Android: Basic game loop with scaled graphics.
In this article I go over implementing a simple game loop with a custom view. The standard draw method is used with some timing checks so that we can get an approximately consistent refresh rate. This is a somewhat simple way to get started without having to use something OpenGL. The full source code is […]
Android: Get the size of a custom view before display.
When developing applications or simple games for Android where you are drawing or writing to a view, an issue arises upon startup of the view. In my case I had a game where I wanted to calculate screen tile size before the game view starts, but with most tutorials I had seen everything happened after […]